World of Light is a lengthy adventure mode with a huge map. There are a ton of Spirits in the game, and since each is one of four types that have their own strengths and weaknesses, you'll be swapping them out for others frequently. Primary Spirits boost your fighter's stats and may (or may not) have a certain number of slots that can be used to equip secondary Spirits, which usually grant fighters special abilities (like immunity to sticky arenas or fire resistance, for instance). Much of your progression in World of Light centers around defeating and subsequently unlocking Spirits that you can then equip your fighters with. The core mechanic in World of Light comes in the form of Spirits. Want to have a 99 stock battle where Pokeballs drop frequently and the launch rate is cranked up to double its normal amount? You can do that and you can save that ruleset so you can easily play it as much as you want. There are a lot of different customization options to go through, and you can save each individual ruleset you come up with to use later. Just as expected, you have plenty of customization options when it comes to your local Smash matches, whether you want to turn some or all items off, allow fighters to use Spirits (we'll get to those in a moment), or turn on advanced options like friendly fire in team matches. The expanded roster makes that an even better experience in my opinion, because everyone will have access to their favorite fighters. Though there is a healthy competitive scene around Super Smash Bros., there are few things better than gathering three friends in the same place and playing some Super Smash Bros. As always, it's here that you can go toe-to-toe with friends in local multiplayer, which is hands down the best way to play this game. The game's main local multiplayer mode, Smash, is of course returning in Ultimate as well.
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